![]() The Treatures' Scorplings die along with the Treatures, or if the Treatures move.After dying, Treatures collapse and become a mass of flowers and vegetation, much like natural decay in real life.Although it only costs 100 Mana to fuse and create, the population cost of combining a Treature is huge, at a high 9 population.Treatures do have trouble breaking Order turtles, and Magikills will work wonders on the Scorplings and the Treatures. Often, Elemental players keep multiple Treatures at their base or at the Tower, as a 'farm' of Scorplings and for constant harassment. In the late-game stage, the Treature is capable of infinitely spawning Scorplings for harassment and area-denial, as any attackers will have to get through the constantly spawning Scorplings and survive the Death Blossom spell to get to the Treature(s).However, if used well, a group of multiple Swordwrath can take down an entire Treature start and bring an early end to the game. The Treature start is also fairly effective against Order. However, the existence of those Scorplings depends entirely on the survival of the Treature, as they die with the Treature. A Treature start is best used to counter openings of Chaos in the beginning of the game and is an efficient opening due to its cheap price and continuous stream of attacks by the Scorplings. ![]() When toggled off, the Treature becomes mobile once more but all summoned Scorplings die immediately. ![]() While toggled on, the Treature is rooted in place and will periodically summon Scorplings to attack enemies. The Treature releases a trail of foliage toward the target to strike it with life-stealing vines, dealing damage and briefly stunning it and healing the Treature. It moves with tentacle-like roots, which can also be used to root itself into the ground The Treature is a leafless tree with holes in its wood for facial features.
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