![]() 150+ cutscenes, most with choices, and most that link up to others for at least 300+ variations of cutscenes 20+ hours of voicework by 90+ voice actors, all of which have to be given voice direction and have their audio cut up and arranged for each character, then equalized volume-wise, per cutscene This is again, one of the best examples of it most of the other animations end up horribly bugged.Ĭlick to expand.We plan to fix most of the bugs before release that's what the 2 extra months is for.Īlso, while I love Vosmug's stuff and we've worked together, the amount of content in FF is probably bigger than the majority of non AAA games, and even some AAA games too. which means even with this, we'd be sacrificing quality, as in, the original intent of the feel of the animation. ![]() The thrusts don't look as soft, but they still feel somewhat softer than the original. The wings don't have as much of an issue, but the tail is still distorted. The thrusts still appear soft, too.Īnd here's a 20 FPS version, just to compare, again with RIFE The animation also feels very "soft" it looks more like he's just sort of lightly gliding his pelvis back and forth, not having rough sex.Ī 40 FPS version with RIFE: the wings look a little bit better, as does the tail, but they still both look janky. The original, above it has weight to it, impact, the thrusts have solid "oomph" to them.Ī 40 FPS version (as the original is 10 FPS, so this is 4x) with DAIN the wings and the tail look janky, to say the least, not something that looks good at all. Here's a few examples (and these are some of the best ones we could get) If there were a way to make it genuinely hand-draw pixel art animation frame by frame with the interpolation like what our artist is doing now, then we'd be for it, but as it is, the technology still has a way to go. It gives off a "Johnny Test Flash Animation" vibe and ruins the general feel of the aesthetic we're going for. It especially looks bad when you have characters with our cartoony-ish proportions, and even worse when it comes to different positions where body parts are hidden and the program can't figure it out.Īnd, even if it did work perfectly, interpolation just looks sloppy, to be honest. Cleaning up the sprite while keeping the "interpolated frames aesthetic" consistent would take about as long for our artist as just doing the extra frames themselves in their own style. Pixel art usually looks pretty awful with them we've tried, with lots of different programs and websites. Java and OpenJDK are trademarks or registered trademarks of Oracle and/or its affiliates.Click to expand.These only work well with certain types of art. Fragments: Past, present, and future (Android Dev Summit '19)Ĭontent and code samples on this page are subject to the licenses described in the Content License.Single Activity: Why, when, and how (Android Dev Summit '18).Navigate between fragments using animations.Next stepsįor more documentation and resources related to fragments, see the following. The logic necessary to manage its own UI. With this in mind, only provide a fragment with Same activity, in multiple activities, or even as a child of anotherįragment. You can use multiple instances of the same fragment class within the Of these changes in a back stack that is managed by the activity, so that Higher, fragments can be added, replaced, or removed. While your activity is in the STARTED lifecycle state or That is controlled by the activity and a linear list that is controlledĭividing your UI into fragments makes it easier to modify your activity'sĪppearance at runtime. On the right, a small screen contains a bottom navigation bar That is controlled by the activity and a grid list that is controlled by On the left, a large screen contains a navigation drawer ![]() Two versions of the same screen on different The correct navigation UI, while the fragment displays the list with the proper The activity is then responsible for displaying Separating the navigation elements from the content can make this Managing these variations in the activity is Navigation bar and a list in a linear layout. On smaller screens, you might want the app to display a bottom Might want the app to display a static navigation drawer and a list in a grid Manage the UI of a single screen or portion of a screen.Ĭonsider an app that responds to various screen sizes. Conversely, fragments are better suited to define and Place to put global elements around your app's user interface, such as a Letting you divide the UI into discrete chunks. Note: Some Android Jetpack libraries, such asįragments introduce modularity and reusability into your activity’s UI by The fragment’s view hierarchy becomes part of, or attaches to, They must be hosted by an activity or anotherįragment. Layout, has its own lifecycle, and can handle its own input events.
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